

- #CUTTING ROOM FLOOR PATCHES SERIAL NUMBER#
- #CUTTING ROOM FLOOR PATCHES INSTALL#
- #CUTTING ROOM FLOOR PATCHES MOD#
- #CUTTING ROOM FLOOR PATCHES ARCHIVE#
Volume Serial Number is E63C-1E11ĭirectory of C:UsersvinceAppDataRoamingVortexskyrimsemods
#CUTTING ROOM FLOOR PATCHES MOD#
The weird thing is, I'm only installing mods that I previously had installed and used together on several playthroughs.Ĭurrent Mod LIst: >!spoiler “` C:UsersvinceAppDataRoamingVortexskyrimsemods>dir Volume in drive C has no label. I'm installing mods a few at a time and testing frequently.
#CUTTING ROOM FLOOR PATCHES INSTALL#
Most of the changes the patches made, and the content they added, has been reverted or removed.This is on a fresh install of SSE, SKSE, etc. Along with many other changes, most importantly to the morale system, projectile behaviors and unit stats, the hope is to emulate an experience closer to older titles. Almost all of the animations have also been replaced with their older variants. Some aspects of the combat have been rolled back to medieval 2 standards, such as reload times being the same for all units, relying on the animation for any increase in fire-rate. Second Most of the sound effects and units have been reverted to the build that was used in the land-battle trailer. The hope is to bring some of that content back, providing a distinct experience separate from the late era - this would mainly effect sieges. That was cut midway through development, with the only remnants of it being mostly broken pike-men and such. This sounds like a great mod! I'm intrigued by what you mean by the original start era - have you changed the start date of the main campaign? You said that the experience is more accurate to the trailers, would you like to say more about the specific changes you've made, or what you see as the most important aspects of the game-play in the trailers? When you say that you cut the fat added by later patches, what did you take out specifically?For your first point The original start era was close after the end of medieval 2 - around 1680 or so.
#CUTTING ROOM FLOOR PATCHES ARCHIVE#
To install Drag all the contents of the archive into the data folder - enable the main packfile (patch6.pack) and/or the optional music (patch6music.pack) as you would any other mod. Some sounds are currently bugged as the sound events apply to the newest DB base, which this was not created on. There's a slight chance the campaign and naval battles will crash. This is a very early WIP and as such is especially buggy, unfinished and liable to change.

In summary: This mod does not aim to overhaul the game, rather polish and improve on the content already present, and revive planned features left on the cutting-room floor. *Does include additions from Napoleon, mainly fx and other minor improvements. Better balancing - better ebb and flow of battles, with each faction having a distinct play-style.Reversion to the original build - making the experience more accurate to the trailers and cutting the fat added by later patches.*.Restoration of cut content - removed or obsoleted animations and effects, cut units/mechanics, the original start era, etc.Patch 6 - A horrible name for what this intends to (and does in some cases) do
